package com.lifeonwalden.game.mindustry.entity;

import com.lifeonwalden.game.mindustry.constant.League;
import com.lifeonwalden.game.mindustry.constant.SurfaceType;
import com.lifeonwalden.game.mindustry.feature.Cannon;

import java.util.Optional;

public class Mech extends MovableEntity implements Cannon {

    public Mech() {
        this.type = SurfaceType.Mech;
        this.league = League.Robber;
        this.hp = this.type.maxHp;
    }

    @Override
    public Optional<Bullet> shoot(short targetX, short targetY) {
        return Optional.empty();
    }
}
